The VOID and Zero Latency, two of the most representative large-space VR theme parks, can be said to be all over the world. Stores are also one after another. Unlike HTC Vive, which is used in VR experience stores or homes, players can freely move around in a space of tens of square meters or more and interact with other players in a large space VR theme park. The fun naturally increases exponentially. .
Big Space VR theme park
There are also more and more companies in China that are conducting research and development of large-scale VR theme park projects. Similar to foreign theme parks, most of them use Oculus Rift CV1 head-mounted backpack computers. In positioning technology, they mainly rely on passive optical positioning. . However, the high cost of the equipment and the complexity of the wearer's wear make it vulnerable to the actual operation. According to previous research of VR network editing, the price of an Oculus Rift CV1+ backpack computer is basically between 20,000 yuan and 30,000 yuan. Multiple players will naturally need more equipment at the same time. Therefore, in actual stores, there is a considerable proportion of costs. It was spent on head-mounted equipment.
Fortunately, with the VR all-in-one machines gradually entering the market, this kind of computer-free or mobile phone can run independently, and the hardware configuration gradually improves. The equipment with increasingly perfect software platform has also entered the desire to create a large space VR experience. The practitioner's vision. So, whether it is appropriate to put mobile VR heads in such a usage scenario? What advantages and disadvantages does this solution have at present? Will mobile VR+ large space be a good business? Recently, VR network editors came to Pangji.com. With his partner Li Hongli, he explored the potential of the mobile VR+ space, and the new moves of the PangJi network in mobile VR content.
VR web editor personal experience
The biggest difference from the large space VR experience created by other manufacturers is that Pangji Networks uses the Pico Goblin VR, rather than the common Oculus Rift CV1 head and backpack computer. In terms of props, it is the PPGUN somatosensory gun that frequently appears. Obviously, this kind of scheme has a great advantage in terms of equipment weight and ease of wearing. Compared to the VR network experience before editing, the use of VR integrated machine eliminates the complex wear and guidance process, players can easily get started, and because the head was lighter, comfort has also improved.
The Pico Goblin VR is currently priced at less than 2,000 yuan, and the cost advantage is obvious. According to the test conducted by Pangji Network, this VR machine is also commendable in terms of heat control and device stability. In terms of display effects, the screen resolution is 2560*1440, refresh rate is 70Hz, and it is equipped with a Qualcomm Snapdragon 820 processor, which is remarkable in terms of picture performance.
The test/experience zone built by Pangji Network
In the experience room of the Pang network test, VR network editors found that they used OptiTrack passive optical positioning technology, according to Li Hongli, the current large-space VR theme parks often use passive optical positioning, which is a more mature and stable The solution, but one disadvantage of this positioning technology is that, once it encounters a Mark point that is out of the item during actual use, it needs to be recalibrated, which will not only delay the time but also affect the operation. Pangji Network has tested the OptiTrack active optical positioning solution a few months ago. Because there are no obvious protrusions on the headlights and props, the equipment is more compact and more conducive to offline promotion. The program will be officially launched at the end of the year.
OptiTrack Active Optical Positioning Solution
After finishing the equipment, we will look at the supporting content again. In terms of large-space VR games, compared to the game content of mobile VR devices that we experienced before, the quality has obviously improved. The biggest difference is that players can move around freely ( Of course not out of the positioning range).
Prior to the VR network, an interview with Huo Dianyan, CEO of Pegatron, focused on its mobile game distribution business. Since Pangji itself is also a mobile VR game developer, it has a certain amount of reserves in terms of the number of games. According to the specific equipment to optimize. However, during the actual experience of the VR network editor, only two games of the Demo nature were experienced, and of course, a full-on shooting game. For example, the "National Anti-terrorist Action" developed by Pangji.com, the picture quality is not much different from that of the large space VR game experienced by the VR network editors. Due to the low weight of the head and no backpack, the actual experience The process is a lot easier. Dodging and picking up are freer and bring more immersion.
National Anti-terrorist Action
In Li Hongli's view, compared to the PC side, the number of mobile VR content is currently more abundant. With the upgrading of hardware, especially after the release of Qualcomm Snapdragon 835, the use of this platform will become more and more VR-based. The increase in processing power will naturally drive the improvement of mobile VR content quality. The content of VR-integrated devices may usher in an explosion in 2018. However, in the view of VR net editors, since passive optics is a highly-accurate positioning technology, there should be some expansion in game themes. Perhaps the game content suitable for large-space VR experience is not only a shooting game. .
When it comes to actual operations, there is also a very important issue, that is, the turnover rate that shopkeepers value very much. In the past, programs using PC VR headsets and backpack computers used a lot of time because the equipment was time-consuming and labor-intensive and required some guidance for the players. In contrast, the use of a VR all-in-one solution avoids this problem. In addition, there are also ways to increase the turnover rate in terms of content. For example, in the same large space, there are multiple groups of players simultaneously playing the game. With the story of the game, different groups of players are moved to different locations to perform different scenarios. In this way, multiple players can be accommodated in the same space to further increase the capacity per unit area, thereby increasing the turnover rate.
Some of the games released by Pangji Network
Judging from the effect of editing the experience of the VR network, the mobile VR head-display device is not only the superiority of the inter-penet network solution, but also a limiting factor. The advantage is that it is light and easy to wear, and the limitation is due to the fact that the processing power of the mobile VR head has a larger gap than the backpack computer. In terms of the content of the game, it also needs to be more polished. Quality, sound effects, gameplay, and multiplayer interactions are all indispensable.
Just a few days before this experience, HTC also officially announced its VR all-in-one product: Vive Focus's price and sale date, and other information, up to a price of 3,999 yuan, making it still face the C-end market. For greater pressure. Compared to VIVE's ungrounded gas, we are more and more expecting domestic manufacturers such as Pico and IDEALENS to bring more excellent and more cost-effective VR integrated products.
According to Li Hongli, Pangji's mobile VR+ large space theme park project will be productized and introduced to the market in the first half of next year. It is expected that we can see a more complete hardware, more excellent content and a more immersive experience. Large space VR experience.
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