The first "awareness" of Dawei VR was at the press conference in August this year.
At the conference, Zhongtang Technology Co., Ltd. officially launched K12's full range of “Dawei VR†educational products, including customized VR hardware devices, professional software systems, VR courseware resources, and teaching application programs.
The second “knowledge†of Dawei’s VR was on the “VRSD2017 Beijing International Virtual Reality and Augmented Reality Expo†on November 11.16.
At the VRSD Expo site, VR Net (WeChat public number: VR platform) editor saw Rao Yanbin, director of the Science and Technology Education Division of Zhongtang Technology. Through dialogue with them, let us further understand this feeling of VR education company.
oneAt the beginning, they did not do education, not even VR.
They are doing new media art, and have APEC, Naked Eye 3D show, SCO Summit holographic stage, CCTV Spring Festival Evening multimedia application display, Wanda Plaza wall light show and World Trade Plaza 7000 square meters sky screen show production can take out And a large project that is praiseworthy.
Such gratifying results, why would the company's mainboard business expand and begin to do VR education? Perhaps only use the phrase "a coincidence".
Through the conversation, Rao Yanbin told us: “At the beginning of the 15th, there was an education industry partner who asked us to apply VR to the needs of primary and secondary education. So we started to explore the combination of VR and education.â€
twoThis attempt will be out of control.
From the new media art field to VR education, one can imagine how many divides to cross. Abandoning the existing achievements and making them all clear, entering the VR education field, apart from the fact that the education market has actual needs, can only be explained by the word “sentimentâ€.
"Most of our company's smart education division has experienced the work of teachers." Yan Bin explained to us: "Some engage in front-line teaching, and some engage in Internet education, so we are now combining VR and education. It's more affectionate and more like to do it."
threeThey think so, but they do so.
From the background of the teachers, they have a deep understanding of Internet education. From the beginning of the research, they ran their real education products to make VR.
Thanks to more than ten years of experience in the development of new media content, and professional content platform development teams, from 3D modeling, interactive games to video shooting, they all hands-on. In addition, in the “VR/AR Education Thematic Forum†held at the same time in the VRSD, Rao Yanbin delivered a keynote speech and also introduced that: Zhongtang Technology also has a professional software platform development team, from the central control to the software in the VR integrated machine, Do not fake yourself by others.
The content development team, the software platform R&D team, and the education R&D team constitute an iron triangle. This iron triangle is pursuing the goal of making Dawei VR a real educational product.
fourThrough this exchange, we learned that Dawei VR is a one-stop education solution for primary and secondary schools in K12 education, but it is not just a simple combination of VR hardware and software, but also includes education customized hardware and software systems. , VR courseware resources and supporting teaching materials in four parts. Rao Yanbin explained to the VR network that the combination of hardware, software, and supporting materials will enable school-based groups to feel more at ease and more secure.
In addition, Rao Yanbin introduced to us: Dawei VR has been committed to the application of VR in small and medium-sized disciplines of general education, safety education, student education and patriotism education. Strive to produce high-quality hardware and software, excellent VR resources and a comprehensive and thoughtful teaching application program, to reach new technologies such as VR/AR/AI to explore new modes of education.
The VR integrated machine used by Dawei VR is a customized model jointly developed with Da Peng. The specially customized VR machine is more suitable for young people.
Interview with RecordRegarding the industry, Dawei VR has its unique insights on education. The following is an interview history, let us from the dialogue, feel its special feelings about education.
VR Net: Which user groups are targeted at Dawei VR?
Rao Yanbin: Dawei VR is a one-stop education solution for primary and secondary schools in K12 education. It is mainly for primary and secondary schools, especially students in grades four to eight.
Because pre-school students still have lower grades in the actual teaching process is not suitable for the VR one machine teaching mode, class management is also more troublesome, and students in eighth graders, junior high school and high school students will have a larger With test pressure, students will have less time to try out this new technology.
VR Net: What is the marketing strategy of Dawei VR and what kind of promotion strategy will it adopt?
Rao Yanbin: Our current Dawei VR education solution has been promoted and applied in Beijing, Shanghai, Hebei, Henan, Guangdong and Fujian. Our marketing strategy is to develop agents at all levels and communicate with each other through agents. Channels, thus entering all types of schools, including the comparatively heavyweight institutions of the Chinese Academy of Sciences.
VR Net: What are the courses covered in the existing VR education content of Dawei VR?
Rao Yanbin: The VR content currently owned by Dawei VR covers various disciplines including medium and small-sized general education, safety education, recreation education, and patriotism education. The corresponding K12 disciplines include Chinese, mathematics, history, geography, physics, biology, and chemistry. Wait.
Our curriculum is divided into four sections, one of which is science education, the second is subject education, which is for K12 according to the new curriculum standards and textbooks. There is also a section for VR interaction, which is equivalent to traditional teaching aids. , Interactive teaching game using VR one machine. The last section is VR Maker Education. On the one hand, it teaches students how to use VR cameras to shoot their own VR content. In the future, there will also be a section that uses 3D modeling to create VR content.
VR network: What kind of teaching content do you think is suitable for VR?
Rao Yanbin: I think that the content of traditional education that is difficult to stereoscopically reveal to students is more suitable for displaying in VR. For example, the solar system, or especially macroscopic or special microscopic knowledge, is very mechanical. Not specific enough, students may only rely on their own imagination to imagine what they are learning. But with VR, we can put students in it and let students experience what they are really intuitive about. Some of them are difficult for students to reach, or it is very difficult for students to personally experience through traditional multimedia teaching. Some things, such as the water circulation of green plants, the Silk Road, may be students through the traditional plane teaching may not be able to personally bring themselves into one person's senses, or feel not so deep.
VR network: How do you view the application of new technologies such as VR/AR/MR in education?
Rao Yanbin: With the improvement of VR software and hardware technology, and the reduction of costs, the increase of VR/AR employees, and the overall improvement of their quality, I think the application prospect of VR/AR is very good. Take us. The VR education industry is mainly engaged in the 13th Five-Year Plan for Education. The state clearly stated that it supports the use of virtual reality technology to explore new modes of future education and teaching. The country’s education policy has been established and market demand has been met. We need all of our colleagues and practitioners to work hard to break the shackles of software and hardware, open up ideas, make better products and solutions, and let VR/AR+ education's product strategies come to the forefront so that students can truly learn from them.
postscriptAt the end of the interview, Rao Yanbin told us that they will continue to build Dawei VR primary and secondary education solutions. In addition, it will expand the research and development of VR products in the field of vocational education and build its own cloud platform for smart education. It will try to combine VR/AR/MR/AI technology and continue to develop smart educational resources and products.
The importance of education is naturally self-evident. With the influx of a large number of companies, the education market has become a contestable spot. We have no way of judging who can be better at all kinds of VR education companies. We only hope that science and technology can really help education.
Statement: This article is edited and written by VR net. The viewpoint only represents the interviewer and does not represent the position of the VR network.
This article is original by VR net, please indicate VR net and chain back.
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