Will VR corrode the brain? The U.S. government has begun to worry about this issue

Next week, three top researchers in the field of VR, AR and physical computing will hold informal meetings with members of the U.S. government regulators on the potential dangers of immersive technology and how to conduct more research to understand them. Impact.

"I have seen many technologists say that they are not responsible for this technology; they just want to develop it. It is up to the society to determine what is safe, ethical, and ethical. I don't agree with this view, I think R&D The community needs to take some responsibility and become a participant in this discussion,” said Todd Richmond, head of the USC mixed reality lab.

Richardmond said that there have been a lot of technological developments in the history. Consumers are clarification of these issues. Generally speaking, this is also very good.

"Any kind of technology will go through such a brutal development process before it can be calmed down," he said. "If a technology is not critical to human well-being, then it can indeed be put on the market and let the market solve these problems."

This is what consumers do when they weigh VHS and Beta, Blu-ray and HD DVD, and the value of different mobile systems. However, not all of these emerging technologies can take this approach because it can be very dangerous. Some new technologies are too complicated to handle them properly without a lot of knowledge.

Richardmond said that both VR and AR are likely to have a significant impact on humans. So far, there has always been a boundary around the screen in longitudinal research, which is equivalent to a cognitive delimiter. This is not the case with VR and AR.

Like Skip Rizzo, director of medical virtual reality at USC, and Leslie Saxon, who is responsible for the USC's physical computing center, Richardmond does not want this technology to be shelved or suspended. He said he just hopes to conduct more long-term research on the impact of this technology and find a more detailed solution for the release of this technology.

"At least we should admit that there may be problems," he said. "We should do some work to find out what would be unexpected consequences."

"VR developers have great power. It's really like having someone's brain in their hands."

Although VR helmets have begun to be sought after, big companies like HTC, Valve, Oculus, Facebook and Google have sold their head-display devices. Richardmond said it is not too late.

"It's not too late, because if you say that it's too late, you're equivalent to giving up." He said: "Now its market penetration is less than 1%. Most people don't experience VR at all." ."

“One of the reasons why I am clamouring for this matter now is that this technology is not yet popularized. I think VR is still in a very bad situation, but it will be very different after 10 years.”

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