Shenzhen Travel Vision Virtual Reality Technology Co., Ltd. (UCVR) announced recently that it has completed 30 million Series A rounds of financing by the end of 2016. UCVR's round of financing was led by the listed company China Baoan Group Co., Ltd. and Wuhan Huabo Communication Co., Ltd. followed the vote.
It is understood that UCVR was established in November 2014. It has launched the VR Experience Kit UCVR KIT, which includes input and output devices, and the VR live streaming program. Recently, it launched a military-style experience program for VR offline stores.
Hu Jinhui, CEO of UCVR, stated that the simulation training system is the key business direction of Huabo Communications nowadays. Its products have advantages in the artillery simulation training market. UCVR investment mainly focuses on its related R&D capabilities in VR hardware and software. Today, Huabo Communications, a company with a full-service military payroll system, faces all aspects of the military market and will provide important reference for the feasibility of UCVR's military VR VR hardware. The two are expected to form a strategic alliance in the military VR field.
According to the information provided by UCVR, its founding team has accumulated a great deal of technology in VR basic sciences such as image processing, algorithm design, somatosensory interaction, human-computer interaction, etc. One of them has participated in the optical system design of the Yutuo rabbit camera in the Yumeng Moon Project. Hu Jinhui revealed that in 2016, UCVR has completed hardware and software support for the HTC VIVE-based military entertainment entertainment experience. Based on this, they will launch products that are more in line with market demand for offline VR experience stores and explore new business models.
“Although it is said that the VR industry has experienced the winter phenomenon in the second half of 2016, it does not mean that it is a failure,†Hu Jinhui said. “In 2015, VR began to appear. The entire industry is in the process of laying out platforms and concepts. We have also followed this path. ."
He suggested that after the rapid development and precipitation of 2016, VR start-up companies should no longer chase blindly, but should output more realistic or more elaborate solutions to specific needs. He believes that the emergence of VR devices and content does not mean that VR can become a market application.
"Even when the PC side enters the mobile Internet, it takes a lot of time to explore and test." Hu Jinhui said, "I hope that through the market test, you can quickly upgrade yourself and the entire industry."
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