Although earlier, Epic Games organized a relatively large open day event in Shanghai. At the time, Bullet Train was shown to some VIP users and media. However, Xiao Bian did not have the opportunity to experience it. At today's CJ Conference, Epic's booth was once again exhibited in W. After the experience was over, Xiao Bian felt that he had tossed his legs and waited for more than an hour.
In fact, the work "Bullet Train" was made by Epic to demonstrate its powerful Unreal engine. Of course, what makes Xiao Bian even more excited is that the Oculus used a complete set of equipment—the Rift helmet and Touch handle. Let's talk about the game itself. As the name suggests, this is a shoot-out experience. The player becomes an agent and goes to the destination to perform the task. After entering the game, the player is on a train similar to the subway. There will be a prompt on the screen to tell the player where to move to, or pick up the pistol on the seat, play the target, and practice the hand or something. The first few minutes are similar to the process of familiarizing the player with a maneuver. The prompt tone then tells you that the destination is to get off and destroy the enemy. Then, after the door opens, the player starts shooting at the enemy.
In the fierce part of the game, there is no special need for strides to move, because the players where they stand can grab grabs and grenades indefinitely. This may also be the reason for considering the Rift, but like armpits, moving bodies around to avoid bullets, Or picking up an arm and throwing a grenades is not a problem. Especially in the final Big Boss, when bullets and rockets fly to the player, they slowly slow down, and even can clearly see the tiny parts of them, as well as the air ripple caused by it, which is evident in the picture quality and clarity. Also, players can hold them and throw them back to Big Boss. However, Xiao Bian belongs to the "fighting and panic type" and naturally cannot catch bullets.
Even though many VR content developers have chosen Unity, Unity has spared no effort to optimize. However, developers have told Xiao Bian that after viewing the works developed by Unreal, the authenticity of the screen is indeed superior, and they will try later. In the train, the players mainly walk through several trains by means of instantaneous movements, such as taking a gun and teleporting.
Then the Oculus section. During the live experience, two Oculus-equipped sensors were placed on both sides of the computer, which may be the reason for the accurate positioning of the body. Touch handle is very small, well, as the younger sister Xiaobian when using the Vive handle, often feel a bit uncontrollable, a long time will feel tired hands, but the Touch to hold a lot easier. Because the ring-shaped handle is basically looped around the palm, the thumb just manages all the keys above, and the index finger and middle finger can easily control the trigger key. Of course, you don't have to worry about losing the handle when you play the game, because it's just in your hands, and it's in your hands anyway. Therefore, Xiao Bian felt deeply ergonomics after using it.
There is also a detail that makes Xiaobian deeply impressed. When you take the handle, the game will display the virtual screen of the hand. You move your fingers back and forth, make a curve, and it will be displayed in the game in real time. You can feel almost no delay. Xiao Bian also tried several times, some of which are accurate. Was scared, although there is no arm of the hands, but Xiao Bian still realized the desire to see their hands in the game. As for the Rift Helmet, there are already many people in this country. There is not much to say here, but the more obvious feeling is that there will be thermal problems and the screen will appear blurred.
After experiencing the experience, Xiao Bian occasionally encountered the older generation of his colleagues and happily talked with him about the experience. He also believed that the design of the handle part was indeed very good. He also said that domestic VR content is not enough, there are some game content in the entire CJ exhibition hall, there are dozens of at most, and there is no duplicate game content at the GDC, such as "Raw Data" this sophisticated game It only appeared twice. Indeed, we are waiting for good works.
In short, Xiao Bian personally feels that this is what VR looks like. This kind of gun battle game may still want to play many times. Ten times will be enough.
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