Winwin Technology VR Academy, VR professional upgrade complete set of debut national high education exhibition

That's right, we're back! This time, Winwin Technology participated in the 49th National Higher Education Equipment Exhibition with the VR Academy and VR professional upgrade package. The exhibition attracted many scholars, experts and VR enthusiasts from the education industry.

WoYong Technology's exhibition area attracts many visitors

Winwin Technology not only brought “VR Academy, VR professional upgrade complete program” but also demonstrated VR professional teaching resources library. At the exhibition site, VR staff from Wowin Technology explained to the visitors about specific college cooperation programs. Visitors can also experience the immersive experience brought by VR. In just two days, the Wowin Technology booth received over 10,000 visitors and was favored and praised by many industry professionals including buyers and universities. Many universities expressed their intentions of cooperation.

VR as a hot industry, set off a boom in 2016, the craving for VR talent is the industry consensus. As universities and colleges do not have VR-related majors, few people have mastered VR core technology. As a result, many VR companies currently recruit less than ideal talents. According to data from the Ministry of Education, the number of graduates of regular colleges and universities in 2017 is expected to reach 7.75 million, which is 300,000 more than in 2016. In the face of serious employment situation, more and more college graduates find it difficult to find the ideal job.

Winwin Technology has solved the dual contradiction between "The company is in urgent need of VR talents" and "Difficulties in the employment of college graduates." The "VR Academy, VR professional upgrade complete program" has been launched in a heavy manner to build a seamless connection between enterprises and college graduates. Conveyor track.

Foreign Education Experts Experience Wargame's VR Resources

VR industry employment status

With the continuous innovation of smart phones and tablets, virtual reality has ushered in explosive growth in 2016, which has also made VR popular in the Internet industry, and the demand for VR professionals has also been on the rise.

Salary is a concern for every job seeker. Whether it is technology, products, involvement, or operations, market, etc., the salary of the VR industry has certain advantages over the entire Internet industry. Taking the technical post as an example, the salary level of the whole industry is 13500 yuan/month, while the average salary of VR can reach 18500 yuan/month. The VR industry with “many positions and high salaries” has become the platinum industry that most of the working population dreams of.

However, according to the "2016 Global VR Talent Report" released by Linkedin, China's VR industry accounted for 18% of the demand for talent, making it the world's second-largest VR market, but currently the talent market supply only accounts for 2% of the world's total. One of the important factors to measure whether a technology can form an industry is whether its related knowledge can become the university's standard curriculum, which has forced the market to turn its attention to the talents of transportation - universities and colleges.

Current global VR talent map

University VR talent training plan is imminent

Since we are aware that the VR industry is very hot and will be an explosive industry in the near future, many graduates who are about to complete the college entrance examination will ask such questions as, “What universities in China have virtual reality?” and “I want to engage in Virtual Reality-related work, what is a good professional to fill in?" and so on.

VR has just started in China. At present, there are no professional courses for VR technology training in universities and colleges in China. The relevant majors are also mainly focused on traditional films, animation, and design. They do not meet the conditions for mastering VR core technologies. . The core technologies of VR are mainly involved in the cutting-edge fields such as graphic images, input algorithms, interactions, and optics. The requirements for talents are almost rigorous. In this highly compounded field, there are very few professionals who can specialize in a particular field, and it is even rarer to be comprehensively rooted in VR. The reality is that current VR developers are mostly transformed from games, animations, 3D simulations, models, and other industries. Therefore, due to the differences in industry technologies, it is difficult for talents to quickly integrate into VR.

Wo wins VR Academy and professional co-building solutions

Winwin Technology aims at the current status of VR talent scarcity, relies on many years of experience in VR teaching, and cooperates with major universities to establish cutting-edge VR disciplines and the creation of VR Academy, which can help the traditional professional to achieve professional upgrade and development. The school only needs to provide educational resources and scientific research results. Wowin Technology provides VR related support and services and forms a group of entrepreneurial tutors. In the teaching process, Wowin Technology also provides a big data analysis system, which can be used to organize statistical courses for teaching affairs statistics and summarize related data. Then these data are displayed to relevant managers and lecturers through pictures and texts to evaluate the teaching results.

Wo wins some professional co-building and upgrading courses

At the same time, Wowin Technology can support the construction of professional VR labs and provide a full range of teaching courseware, teaching cases, program source code, and VR teaching systems. Under the premise of guaranteeing the teaching effect, it is also possible to give the colleges and universities a series of VR talent training guarantees, and to really help the cooperative college students realize the “learning+employment” training mode, so as to achieve the goal of learning and applying what they have learned.

Visitors experience Wowin VR products

As the leader of VR education, Wowin Technology has been actively involved in the display of educational development achievements and seminars and exchange activities. It has continued to develop and promote more and better VR education products and services, helping to enhance the quality of education, and making education more diversified and intelligent. Promote a more steady pace on the road to promote the innovation and development of China's education!

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