“Virtual Reality†continues the hot topic of CES and MWC at the beginning of the year, and once again become the most eye-catching highlight of this year's Computex2016, from a variety of VR application products, VR experience exhibition area long queues, and surrounding content The layout of the cross-industry cooperation with the hardware platform is proclaiming the coming of VR. It is expected that soon, the market will see VR phones with 4K screens and ultra-low latency, VR headsets, VR game backpacks and various VR-enabled games. With the rapid rise of VR applications, it is expected to see 110 million units (VR+AR) in sales growth in 2020, which will bring business opportunities to both upstream and downstream industries.
Whether it is the mobile phone field that is gradually saturated in the market or the PC industry that is shrinking and shrinking, it is hoped that VR will once again successfully attack or get a chance to turn around. However, there are still limitations on VR in content, supply chain, and software and hardware technologies. Is it possible to recreate the glory of the mobile or PC industry? The hardware industry teamed up with the Maker team to provide a parachute VR experience.
Innovate for the mobile phone industry
The day before Computex, ARM was the first to announce the Cortex A73 CPU core designed for high-end smartphone microprocessors and application processors, as well as the upgraded Mali G71 GPU, which is expected to bring a smoother mobile VR experience to mobile phones. And further bring new growth opportunities for mobile phone manufacturers. As the growth of the smart phone market slows down, many mobile phone markets around the world are becoming saturated, and mobile phone manufacturers are working hard to find a reason to push consumers to change phones or upgrade their phones. On the other hand, in order to continue to maintain a foothold in the competitive smart phone market, mobile phone manufacturers must also upgrade their flagship mobile phone design to a higher level - and VR has such a feature.
While today's flagship smartphones have the ability to deliver VR experiences, there are limitations in latency, interactivity, and resolution. If VR is to become a new way of multimedia experience, it means it needs a more powerful chip. So, just like Google’s Daydream specification for the Android camp, ARM is introducing a new core architecture at this time, which is expected to help handset makers build VR ready smart phones.
According to ARM CEO Simon Segars, as the performance requirements of VR, high resolution, low power consumption, low latency display and high update rate on mobile phones continue to increase, the A73 brings a higher core than the previous generation. % performance and low power consumption are expected to optimize the "continuous performance" of mobile VR. In addition, the new Mali also brings 50% higher performance and 20% lower power consumption for VR phones. ARM said that it has already cooperated with Samsung (Samsung), MediaTek and HiSilicon to launch the next generation of VR mobile phones. It is expected that in the near future, with powerful processors, 4K screens and ultra-low latency can become Standard specifications for high-end mobile phones.
Drive PC replacement needs
On the other hand, optimistic about VR is expected to drive the PC industry's replacement needs, including PC computers, CPU chips, GPU graphics cards and other industry giants are also competing to showcase the latest products in this year's Computex, parallel system operators and equipment manufacturers partners released VR applications to meet this new wave of technological revolution.
Microsoft announced that it will launch the Windows Holographic platform for third-party developers to realize the company's vision of "Mixed Reality." NVIDIA demonstrates the VR experience with a new generation Pascal-based GeForce GTX1080 graphics card and its drive for HTC and Oculus VR headsets. AMD introduced the Polaris RX series of graphics card product strategies during the Computex period, bringing a highly immersive VR human-computer interaction experience in various price ranges.
NVIDIA uses the Pascal-based GeForce GTX1080 graphics card PC and HTC and Oculus VR headsets to let visitors experience the latest VR technology. In this year's Computex keynote speech, Intel Vice President and Customer Computing Group General Manager Navin Shenoy In addition to emphasizing the continued growth of the 2-in-1 tablet (2 in 1) market, it is also optimistic that the VR and e-sports market will bring new development momentum to the PC industry. Intel has introduced the Core i7 processor Extreme Edition (Extreme EdiTIon) and the seventh generation processor ApolloLake to enhance the high-performance computing experience.
With the overall market decline in tablet PCs in 2015 and the blurring of the boundaries between usage patterns and product styles for 2 in 1 tablet, PC and tablet, the 2 in 1 device has replaced the tablet in many applications. Navin Shenoy quoted the market data as saying that “the 2 in 1 device has an annual growth rate of 40% in 2015 and is expected to continue to grow in the future.†This also allowed Intel to adjust its product development blueprint and actively invest in 2 in 1 devices. New-scale computing products such as VR and e-sports.
The current VR market includes high-end VRready gaming and mobile gaming backpacks, as well as entry-level integrated VR devices (portable VR all-in-one). Intel plans to enter both markets at the same time, and it has also been with many CPEs. Equipment manufacturers cooperate. Gao Yu, Director of Technology Applications at Intel China, explained, “The VR backpack can achieve a flexible, portable and immersive experience without connecting cables to the computer. The VR integrated machine integrates the motherboard and the head-mounted device without the need for a line. The cable is connected to the phone or PC, and the system design is simpler."
Intel's VR gaming backpack uses the Skylake platform and is powered by the Core i7 core. “In order to meet the requirements of mobility, weight and size, various design factors must also be considered. For example, the weight of the VR backpack itself must be less than 2.5 kg. In addition to the small battery built into the backpack, 3-4 100W must be added. /h unit of battery to provide longer game time. In addition, the VR headset and backpack use the latest USB-C cable connection to achieve power, data, display video and video transmission. The Intel-based VR all-in-one uses the CherryTrailCPU platform and RealSens technology to provide powerful CPU/GPU processing power and low power consumption, along with software optimization and hardware structure and design, resulting in a better user experience.
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