Qualcomm released the first extended reality (XR) dedicated platform, the Xiaolong XR1 platform, during yesterday's Augmented Reality World Expo (AWE).
XR is a new concept proposed by Qualcomm in 2017, which covers AR (Augmented Reality), VR (Virtual Reality) and MR (Mixed Reality). Qualcomm had predicted that XR would create a $10.8 billion market in 2021.
It is reported that Qualcomm's initial strategy for XR technology is:
Chip level: Qualcomm's top mobile chips will support mobile platforms built on XR;
Software level: Provide a dedicated VR SDK for developers to use;
HMD Accelerator Program: HMD reference design helps OEMs achieve commercial products as quickly as possible;
Ecology: Collaborate with partners to build an ecosystem.
Prior to the launch of XR1, Qualcomm has partnered with partners to launch more than 20 XR devices, including all-in-one and XR-compatible smartphones. Once, XR was integrated as a technology into Qualcomm's high-end processor chips. For example, XR technology was promoted as a major selling point for the Snapdragon 845, which enables indoor positioning, six degrees of freedom and instant positioning and map construction. The system produces a more realistic immersive experience.
It is reported that before the concept of XR was put forward, Qualcomm Snapdragon processor has begun to integrate this technology. Snapdragon 820 is the first generation XR hardware platform, Snapdragon 835 is the second generation XR hardware platform, and Snapdragon 845 is the third generation. XR hardware platform.
As a dedicated extended reality platform, XR1 integrates Qualcomm Technologies' heterogeneous computing architecture, including ARM-based multi-core CPU (Kryo), vector processor, graphics processor (Adreno) and Qualcomm artificial intelligence engine AI Engine.
XR1 also includes the XR Software Services Layer, Machine Learning, Opteron XR Software Development Kit (SDK), and Qualcomm Technologies' connectivity and security technologies.
It is reported that the Xiaolong XR1 has three grades, which are aimed at the entry cardboard, 3DoF (3 degrees of freedom) mainstream products and 6DoF (6 degrees of freedom) flagship products.
According to people familiar with the matter, the XR1 platform simplifies the design of a large number of handset optimizations in the previous Opteron processor, reducing baseband integration, resulting in significant cost reductions, while focusing on AI and security. In the past, integrated devices such as Vive Focus used the Opteron mobile processor chip, and now you can use the XR-specific platform, which can get a greater cost advantage.
It can be guessed that the future development path of Qualcomm XR technology in the chip-level will be divided into two types: XR technology high-end Opteron processor and XR dedicated chip.
Qualcomm expects that the first VR all-in-ones equipped with XR1 chips will be available in early 2019, and it is predicted that by 2023, the VR/AR all-in-one will reach 186 million units. Qualcomm revealed that vendors such as Meta, Vive, Vuzix and Pico have been developed based on the first dedicated XR1 platform. According to foreign media reports, the chip will be the first to be applied to Vuzix's new Blade smart glasses and HTC's AR/VR head display.
XR1's visual, audio and interactive features: up to QHD+ resolution display, 6 head degrees of freedom + 6 hand degrees of freedom, 4K 60FPS video playback, Qualcomm AqsTIc/aptxHD audio technology, AR capture delay Within 20ms and so on.
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